I did the texture phase for this character's outfit, body, face, and hair. The outfit was also a rework of an old outfit we had released on Core, with some significant changes to material layout.
I also did the facial blendshape phoneme poses for this character.
Additionally, I refit this outfit from it's original form on our female body, to fit onto the male body as well. I did the same refitting for each of our nonstandard heads.
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Check out our game Out of Time on Steam:
https://store.steampowered.com/app/4038140/Out_of_Time/
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Art Lead: Sasha Baryshnikova
https://www.artstation.com/sasharassvet
Character Lead: Evan Gaugh
https://www.artstation.com/evangaugh
Concept by Jordan Louie:
https://www.artstation.com/jordanlouie
Animation/Pose: Robin Luera, Russ Cahalan
https://www.artstation.com/rluera
Tech Art: Robert Willcock, Sean Higgenbottom
https://www.artstation.com/higgietheartist
VFX / Material Work: Neil Nafus
https://www.artstation.com/lucidish
All character faces that I did pose blendshapes for (using bones/facial rig) including the Cyber Hacker.