Back in 2021, I got to work on my first full character for Manticore Games! I absolutely loved working on this. I did the sculpt, low poly, and textures of all parts--except the ocarina on the back of the cape. The body is sculpted on top of our existing base.
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The original cape held a quiver with arrows, but we modified this for Out of Time to be an ocarina. The ocarina was sculpted and textured by my character lead, Evan Gaugh.
For the hat, we originally made this feather to tuck behind the fox ear, but with wanting head gear to be the same across species for Out of Time, we replaced the feather with a full cap. I box modeled the cap and did the textures and bakes for that.
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Our characters are customizable, so this depicts a sample of some color changes.
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Check out our game Out of Time on Steam:
https://store.steampowered.com/app/4038140/Out_of_Time/
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Art Lead: Dan Fessler & Sasha Baryshnikova
https://www.artstation.com/danfessler
https://www.artstation.com/sasharassvet
Character Lead: John Miller & Evan Gaugh
https://www.artstation.com/esquire
https://www.artstation.com/evangaugh
Concept: Evgeniy Evstratiy
https://www.artstation.com/artwork/4N5yxY
Animation/Pose: Robin Luera, Russ Cahalan
https://www.artstation.com/rluera
Tech Art: Robert Willcock, Sean Higgenbottom
https://www.artstation.com/higgietheartist