I am a character artist with a passion for game design.
Lately I focus on the creation of 3D characters themselves. Outfits, humanoids, creatures of all kinds are a blast to come up with! Bringing them into reality in 2D and 3D is where my skills are most honed.
I have worked professionally in games since 2019, all at Manticore Games, making game-ready character assets for CORE and Out of Time.
Evolving my tech art skills more by building out blend shapes and facial Pose Assets for our characters, and setting up dynamics.
- Created blendshapes and face pose assets for multiple characters
- Authored a body type blend shape system and implemented its functionality in Unreal
- Handling weight painting and dynamics for new outfits
- Continuing to make characters and all their accompanying outfits and items!
Promoted to full Character Artist--I focus on 3D modeling and texturing of characters & their outfits. A variety of props and creatures also fall into my 3D workload.
- Taking on further responsibility in guiding the fashion design for character cosmetics.
- Active participant in organization and planning of features to be worked on, and bugs to be fixed.
- Aiding new team members in understanding the pipeline and being their shadow source.
- Further communication with tangential teams in determining task logistics, and presenting of solutions.
- Being a cheerful presence on the team!
I aid both the processing and implementation of characters in the Core platform, as well as make new characters, props, and more for use in Core. I bounce between task types and get to work on many different character-related things!
- Leading a project that involves creating typed and video documentation for communicating with outsourcing.
- Modeling, texturing, and implementing complete characters, outfit & body, for Core.
- Designing, modeling, texturing, and implementing props for emotes in Core.
- Using blueprints and creating unique materials for emote props, as well as new systems.
- Providing feedback to outsourcing in the form of images, gifs, and typed responses to hone our style.
- Take joy in hopping from task type to task type.
- Done research & design work for several outfits.
I create all sorts of 3D work for Manticore Games--from 3D scifi props, to hoverboard mounts, to new character outfits. Most of what I do revolves around texture work and organization as I hone my craft.
- Pushed my hard surface modeling skills in many 3D prop assets & mounts.
- Modeled complete character outfits for Core, and several additional outfit elements.
- Melded in with a team of long-time game industry art professionals to uphold their style standards.
- Aided in the feedback and design process of all characters running through our team when possible.
- Communicated with our outsourcing team on feedback for character models.
- Implemented feedback and clean up on several outsourced models, primarily via texture changes.
- Participated in daily stand-ups and regular feedback reviews.
Spent the summer testing out an early version of Core by creating games and creatures. This included feedback reports, as well as creation of original documentation and guides for future users of Core. Several projects were team-based collaboration efforts among other interns.
- Created small video games on Core both individually and collaboratively in teams.
- Wrote up feedback reviews to better the product.
- Designed maps and mechanics, scripted games, and created art and look direction over the course of all projects.