This character has a lot of fun material work going on at once--the sleeve fans spin, the yellow pixelation glow streams upward in motion, and the face mask display changes to match the animation expression of the character.
I worked on the outfit itself, the character head/body are swappable in-game and what is shown here isn't a new head. Outfit/hair only. I did sculpt, low poly, and textures--excluding animated material work.
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Check out our game Out of Time on Steam:
https://store.steampowered.com/app/4038140/Out_of_Time/
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Art Lead: Sasha Baryshnikova
https://www.artstation.com/sasharassvet
Character Lead: Evan Gaugh
https://www.artstation.com/evangaugh
Concept by Aaron Chae:
https://www.artstation.com/roflzorzxd
Animation/Pose: Robin Luera, Russ Cahalan
https://www.artstation.com/rluera
Tech Art: Robert Willcock, Sean Higgenbottom
https://www.artstation.com/higgietheartist
VFX / Material Work: Neil Nafus
https://www.artstation.com/lucidish